About This Game Test your limits in an atmospheric battle arena by dodging enemy projectiles, scoring points, earning action points with combos and using them to ultimately crush your foes with counter attacks. Enjoy the perks of slowing down time, teleporting around an open world, even taking over and steering a ship in the middle of a mighty ocean!Choosing between five intensity difficulties and two playing styles offers a wide range of experience with a chance to gradually improve your skills. Compete as an individual while also representing your country and continent on the leaderboards.ShowdownVR is shipping with some of the world’s first technologies used in VR: NVIDIA’s WaveWorks, Multi-Res Shading, Lens Matched Shading with dynamic versions of both (dynamic multires and dynamic lens matched shading), VR SLI. Everything built-in with an extended menu for full customization and benchmarking.Key features:Immersive virtual reality carnage2 × 2 km wide open world battle arenaFive difficulty levelsTwo game modes: The One and DodgerFully dynamic worldEasy to play, hard to master. Comes with manual and master sheet.Leaderboards: Continent, Country, IndividualNVIDIA WaveWorks for real-time ocean simulationNVIDIA Multi-Res Shading, Lens Matched Shading with dynamic shading options.NVIDIA VR SLIBenchmarkHeavily inspired by Matrix, Quake and Doom; fast, intensive, powerful, unforgiving.Specific inspirationsMatrix: bullet time, dodging, music styleQuake: arena, competitive, fast twitch / accurate combatDoom: fast, intensive, bloody killsGameplayThere is a wide variety of approaches for players to use. The goal is very simple: score the largest amount of points possible in the time given to you. By dodging plasma projectiles you gain points and combos to earn action points. These can be used for the following perks: teleporting, attack, multi-attack, slowing down time. By killing your foes you gain additional time, which enables you to score more points. Enemies can be killed by your projectiles or can get run over by a ship that you can control at any time, even when you're not on it. They can also get knocked out and drown when hit by a larger wave. When you get hit, you don't gain a point and your combo progress decreases. This makes it harder to gain action points that enable the use of player's abilities - which in return enable player to gain more points.Showdown: Virtual reality carnageEvery copy of the game comes bundled with an accompanying piece of work in a form of a book "Showdown: Virtual reality carnage". A personalized white paper about the implementation, customization and usage of features in Unreal Engine 4 during the development of virtualy reality game ShowdownVR. It presents a strong practical case of why open source game engines are the future. You can find it in game's directory under "Bonus content" folder.GameworksQuick word on using NVIDIA's tech. The exact tech specifications are available in white paper "Showdown: Virtual reality carnage", released with the game. There is a very fundemental, objective reason for using these features: it's the best performing piece of code out there. It's important to remember that most problems with GM come with bad implementations. Showdown's water takes about 1ms on CPU and about as much on GPU, no matter the GPU brand! Everything is controlled by us in Unreal's source code, there is no over-tesselation or any similar bottlenecks. Multi-Res Shading, Lens Matched Shading and SLI work only on NVIDIA and are a bonus option.Nejc L.,Frontseat Studio 7aa9394dea Title: ShowdownVRGenre: ActionDeveloper:Frontseat StudioPublisher:Frontseat StudioRelease Date: 19 Sep, 2016 ShowdownVR Download] [Ativador] The games does not look good or work well. The core concept of dodging slow projectiles coming from multiple directions in unfun. Others seem to agree, since I there are so few players that I topped some leaderboards on my first attempts.If you think dodging stuff might be fun, I recommend Holopoint.Plus, the dev got his friends to write a couple of those positive reviews.. The games does not look good or work well. The core concept of dodging slow projectiles coming from multiple directions in unfun. Others seem to agree, since I there are so few players that I topped some leaderboards on my first attempts.If you think dodging stuff might be fun, I recommend Holopoint.Plus, the dev got his friends to write a couple of those positive reviews.. I've really enjoyed it! It's one big enviroment with little rock islands that you can jump from\/to, also a ship that you can use to explore more. Every difficilty level is time limited, but I did notice that when killing enemies the countdown progress bar (red) decreases, so I guess you can gain more time this way! The attack style is actually pretty cool, I naturally thought, that I would have to aim somehow but when fired it seems to attack the nearest target... which is useful because you can just focus on dodging, that really brings you points, one dodge seems to be one point. The minimum difficulty is really slow and easy, but the DOOM (last one) is mental! No one can dodge that! The second or third difficulty levels are kind of where I feel comfortable right now. This feels like a game where you can bring a bunch of friends over and compete with each other, I'll give it a go this weekend! Also, I tried playing it standing and sitting and I personally prefer standing. Played it with Oculus Rift and used Oculus Remote. My friend has a Vive, we'll try it out in the next few days and see how that goes, but overall it's a really nice competitive game!UPDATE 23.09.2016:Works on Vive the same as on Oculus Rift.. This was a really neat experience and it\u2019s pretty nice to see a VR game that has something more to offer. It\u2019s so realistically made, the feeling of standing there in the middle of a huge ocean and trying to survive each plasma attack is awesome! Dodging the \u201cbullets\u201d and then especially striking back gives you so much satisfaction \u2026 yeahh, alien dude, you been owned! The attack is nicely done, by the way, when you don\u2019t have to actually aim precisely at the enemy to hit it. That would be pretty impossible cause of your own dodging and all the dynamic, too. I played with Touch controllers, so I gotta say the shield on your arm to protect from plasma bullets is a nice touch to the game. I used it as a last resort only and a bit more on higher levels (those are seriously crazy!), it\u2019s a sweet perk! A big thumbs up was the score showing on these hand monitors of sort, cause you don\u2019t have to lose time and focus to look around you to see your score. Also I must say, thinking that sickness level would be off charts was totally wrong. Teleporting is very smooth, even on the ship and when the waves get big I didn\u2019t get sick at all. Steering the ship is really fun, and that fortress area you can teleport to has a proper view! I checked the master sheet that comes with the game (you can obviously make a serious strategy for playing), so I don\u2019t think I\u2019ll get bored of it any time soon. For now I just had a lot of fun with the game, playing casually, but even dodging and busting the enemies gives you enough exercise for the day! This is definitely one of the most dynamic and immersive VR games I played so far.. This was a really neat experience and it\u2019s pretty nice to see a VR game that has something more to offer. It\u2019s so realistically made, the feeling of standing there in the middle of a huge ocean and trying to survive each plasma attack is awesome! Dodging the \u201cbullets\u201d and then especially striking back gives you so much satisfaction \u2026 yeahh, alien dude, you been owned! The attack is nicely done, by the way, when you don\u2019t have to actually aim precisely at the enemy to hit it. That would be pretty impossible cause of your own dodging and all the dynamic, too. I played with Touch controllers, so I gotta say the shield on your arm to protect from plasma bullets is a nice touch to the game. I used it as a last resort only and a bit more on higher levels (those are seriously crazy!), it\u2019s a sweet perk! A big thumbs up was the score showing on these hand monitors of sort, cause you don\u2019t have to lose time and focus to look around you to see your score. Also I must say, thinking that sickness level would be off charts was totally wrong. Teleporting is very smooth, even on the ship and when the waves get big I didn\u2019t get sick at all. Steering the ship is really fun, and that fortress area you can teleport to has a proper view! I checked the master sheet that comes with the game (you can obviously make a serious strategy for playing), so I don\u2019t think I\u2019ll get bored of it any time soon. For now I just had a lot of fun with the game, playing casually, but even dodging and busting the enemies gives you enough exercise for the day! This is definitely one of the most dynamic and immersive VR games I played so far.. I've really enjoyed it! It's one big enviroment with little rock islands that you can jump from\/to, also a ship that you can use to explore more. Every difficilty level is time limited, but I did notice that when killing enemies the countdown progress bar (red) decreases, so I guess you can gain more time this way! The attack style is actually pretty cool, I naturally thought, that I would have to aim somehow but when fired it seems to attack the nearest target... which is useful because you can just focus on dodging, that really brings you points, one dodge seems to be one point. The minimum difficulty is really slow and easy, but the DOOM (last one) is mental! No one can dodge that! The second or third difficulty levels are kind of where I feel comfortable right now. This feels like a game where you can bring a bunch of friends over and compete with each other, I'll give it a go this weekend! Also, I tried playing it standing and sitting and I personally prefer standing. Played it with Oculus Rift and used Oculus Remote. My friend has a Vive, we'll try it out in the next few days and see how that goes, but overall it's a really nice competitive game!UPDATE 23.09.2016:Works on Vive the same as on Oculus Rift.
ferlaquaconlesup
ShowdownVR Download] [Ativador]
Updated: Mar 27, 2020
Comments